AI Insights · Timothy · December 2021
Top 5 Hybridcasual Games in Netherlands Q4 2021 Performance
Discover the performance trends of the top 5 hybridcasual games in the Netherlands for Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the Netherlands saw notable activity in the hybridcasual games sector. Here’s a detailed look at the performance trends for the top 5 games on a unified platform, based on data from Sensor Tower.
Zen Match - Relaxing Puzzle showed impressive growth in weekly revenue, starting at $615 and peaking at approximately $19.3K by early December. Weekly downloads saw a substantial rise mid-quarter, reaching around 37.2K in mid-October, before stabilizing at roughly 22K by the end of December. Weekly active users also increased significantly, starting at about 15.2K and growing to over 153K by the end of the quarter.
Race Master 3D - Car Racing experienced a modest increase in weekly revenue, starting at $74 and reaching $957 by mid-December. Weekly downloads saw consistent growth, peaking at about 25.6K in the final week of December. Weekly active users followed a similar pattern, starting at 33.7K and rising to approximately 78.6K by the end of the quarter.
Magic Tiles 3: Piano Game maintained steady weekly revenue, with slight fluctuations around $700-$880. Weekly downloads showed a noteworthy increase, peaking at about 24K in mid-December. The game’s weekly active users also saw significant growth, starting at 79K and reaching over 181.5K by late December.
Stumble Guys saw a remarkable surge in weekly revenue, starting at $634 and reaching over $10K by the end of December. Weekly downloads increased consistently, peaking at around 17.6K in mid-December. Weekly active users also rose significantly, starting at 12.6K and growing to approximately 50.2K by late December.
Truck Simulator : Ultimate had steady weekly revenue, fluctuating around $1K-$1.9K throughout the quarter. Weekly downloads peaked at about 20.8K in late September before declining to roughly 4.2K by the end of December. Weekly active users saw a downward trend, starting at 38.5K and decreasing to about 17.1K by late December.
These performance insights highlight the dynamic nature of the hybridcasual games market in the Netherlands during Q4 2021. For more detailed insights, visit Sensor Tower.